![]() This can be used to change the difficulty. Also, if you have full dew vial and you die, you get revived and the vial gets empty(but you get to keep all your items, see the "Inner Cat" in the advanced section).Īlso, one more thing: the monsters spawn once every 50 turns, but when you play at nighttime, the spawn rate is changed to 25 turns. You can drink it(through the inventory screen) to heal for the amount of the dewdrops collected. If you have full health, they won't automatically pick up, but you can force-pick up them, though it is a waste of a dewdrop, except when you have a dew vial - it can hold up to 10 dewdrops. If you are under your maximum health and walk over a dewdrop, it will disapear and heal you. It gets inverted if the weapon/armor is too heavy: weapons get decreased speed and armor lowers your dodge chance.īy trampling tall grass, you can get seeds and dewdrops. ![]() When you are using a weapon with a strenght requirment lower than your strength, you get bonus speed, while using an armor in simillar situation will grant you bonus dodge. All weapons and armor have a strenght requirement. It cannot be raised by leveling up, like classic RPG/cRPG/LARP/Whatever players might think. ![]() It can be increased by drinking Potions of Strength. Every character starts with 10str, with exception of warrior, who starts with 11. Your character has only two statistics: ength and Health.
0 Comments
Leave a Reply. |